3D animation for the raw beginner using Maya by Roger King PDF

By Roger King

ISBN-10: 1439852642

ISBN-13: 9781439852644

ISBN-10: 1439852669

ISBN-13: 9781439852668

ISBN-10: 1466537779

ISBN-13: 9781466537774

ISBN-10: 1482249243

ISBN-13: 9781482249248

ISBN-10: 1482249251

ISBN-13: 9781482249255

"Accessible to artwork, engineering, laptop technological know-how, and movie scholars and pros, this article presents a concise, principles-based advent to 3D animation. It emphasizes the method for growing lively tasks in a nonmathematical type. The textual content specializes in tips to perform this technique with Autodesk Maya, the best in 3D animation. each one bankruptcy introduces a severe element of the 3D animation Read more...

summary: "Accessible to artwork, engineering, machine technology, and picture scholars and pros, this article offers a concise, principles-based advent to 3D animation. It emphasizes the method for growing lively tasks in a nonmathematical style. The textual content specializes in tips to perform this strategy with Autodesk Maya, the top-quality in 3D animation. each one bankruptcy introduces a serious point of the 3D animation strategy and publications readers via easy, step by step tutorials that hyperlink key ideas to Autodesk Maya suggestions. "

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Down below are four key areas. The lower left is home to the Command Line box, where scripting code can be entered. Right now, it is set to MEL, the Maya Embedded Language. Maya also supports Python scripting. Above the Command Line box is the Time Slider, which shows a series of frames. Twenty-five are showing; that’s about a second’s worth of animation. To the right of the Time Slider are the Playback Controls, which can be used to create and preview the motion in your scene, what we call the animation.

To make sure it hangs properly, constraints are used to bind the shirt to the hanger, the hanger is turned into a passive collider, and gravity is used to pull the shirt downward. We create a camera for the closet scene and use an aim constraint to keep the camera focused on the closet, even as the camera moves. A simple soundtrack of the doors closing is synced to the motion of the doors. The important topic of generating multiple frames by using Maya’s batch rendering capabilities is discussed.

This character serves as a vehicle for learning how to insert solid objects under the skin of a character so that its limbs will bend naturally. A few other techniques for animating skeletons are examined, including the use of an aim constraint so that a character will follow a moving object, pinning and unpinning the feet of a character, and using Maya’s sticky construct to limit the movement of a limb. Then we turn to the animation of rigid objects by animating a bowling ball and a few pins. The Moai from Chapter 4 is resurrected and the process of making it turn transparent is animated.

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3D animation for the raw beginner using Maya by Roger King


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