By Jon A. Bell
3ds max 6 Killer suggestions good points 275 sizzling tips--all illustrated, all in complete colour, for all degrees of 3ds max clients, from beginner to complex. Get quick assistance on UI customization, modeling, animation, lights, fabrics and texturing, rendering (including psychological ray three secrets), the Reactor dynamics process, Particle move, Bones and IK, the moveable License software, and extra! how you can improve your 3ds max renderings with courses similar to Adobe Photoshop and Discreet Combustion! accelerate your workflow and create gorgeous results with greater than forty MAXScript guidance, created by means of visitor contributor and scripting specialist Borislav Petrov. Written and edited through Jon A. Bell, expert 3D artist (The Discovery Channel, The historical past Channel, nationwide Geographic) and writer of the best-selling 3D Studio MAX f/x ebook sequence, 3ds max 6 Killer information is a must have reference for each 3ds max 6 artist!
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Extra resources for 3ds max 6 Killer Tips
You can rearrange, recolor, rework, and generally Nuts and Bolts user interface and customization tips recombobulate (as opposed to discombobulate) a wide variety of UI elements within the program—from icons on your toolbar to the order of rollout elements within a long scrolling menu to creating your own custom floating menus using MAXScript and the Macro Recorder feature. You can change your icon appearance, create your own icons, or even dispense with icons altogether and create a largely textbased interface.
The first four fields correspond to the frame rate of the (default) four viewports, and the fifth field is the current frame rate. CHAPTER 1 • Nuts and Bolts 9 3ds max 6 KillerTips MAKING A SPLASH (SCREEN) When you load 3ds max 6, the splash screen (or title screen) shows the newest 3ds max logo: a blue, snaky, “Yin/Yang-type” numeral 6. ) Then, on top of this image, 3ds max 6 displays the standard program keyboard shortcuts while the various components and plug-ins load. ”) every time you use the program.
To show your Modifier buttons all the time, go to the Modify panel, right-click on the Modifier List drop-down button, choose Show Buttons, and then right-click again and choose Configure Modifier Sets. There, you can create as many button slots as you need (I usually create about 18), drag the specific modifiers to the desired buttons, and then name (and save) these settings. You can then call up this specific modifier set by clicking on the Sets drop-down menu and picking it from the list (which also includes a number of premade modifier sets for animation, free form deformations, mesh editing, and so on).
3ds max 6 Killer Tips by Jon A. Bell