By George Maestri
One glance and you may see that this 3ds Max publication isn't the same as all of the others. It offers the center 3ds Max good points in pages choked with notable photos that completely illustrate the innovations. each one web page is loaded with specific causes on an important elements, similar to the 3ds Max interface, modeling and animation instruments, rendering settings, and extra. enticing step by step classes and initiatives offer hands-on reinforcement as you study. Create textures, study rigging, deliver biped characters to life—even create hair with this gorgeous, full-color advisor.
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The shape can be further modified by using a deformation graph found under the Deformations rollout. Sweep Sweep uses the spline as a path to sweep a user-defined shape, which can be selected from a pull-down list. Surface The Surface modifier takes a “cage” made of splines and uses it as the basis to create a smooth surface. The cage is constructed by drawing multiple splines and snapping their vertices together at the intersection points. qxd 10/27/07 6:27 PM Page 29 Polygonal Modeling Polygonal Modeling Polygonal modeling is the most common form of modeling used in 3ds Max and is one of the more-intuitive ways to model.
Plane A flat plane. Created by clicking on a viewport and dragging to define the outer edges. Extended Primitives Extended primitives are of more-complex shapes. Sometimes these shapes will be closer to the form you need and can make good starting points for further modeling. Hedra A polyhedral shape. Can be a tetrahedron, octahedron, dodecahedron, as well as a star shape. Chamfer box A box with user-definable chamfers to round off the edges. qxd 10/27/07 6:27 PM Page 21 Creating Geometry 21 Oil tank A cylindrical shape with hemispherical caps on the ends.
Pick Material–Picks a material from an object and places it in the current slot. Material Name–Indicates the name of the current material. This can be changed by retyping the name. Put To Library–Saves the current material to the library. Material ID–Indicates the material ID. Each material can have a unique ID, which can be used to add rendering effects such as glows. Material Parameters–Indicates the parameters used in editing the material. These will change depending on the type of material selected.
3ds Max at a Glance by George Maestri