3ds Max at a Glance (At a Glance) by George Maestri PDF

By George Maestri

ISBN-10: 0470179848

ISBN-13: 9780470179840

ISBN-10: 0470260750

ISBN-13: 9780470260753

One glance and you may see that this 3ds Max booklet isn't the same as the entire others. It provides the middle 3ds Max gains in pages filled with amazing snap shots that completely illustrate the ideas. each one web page is loaded with targeted causes on the most important elements, comparable to the 3ds Max interface, modeling and animation instruments, rendering settings, and extra. enticing step by step classes and projects offer hands-on reinforcement as you study. Create textures, research rigging, deliver biped characters to life—even create hair with this pretty, full-color consultant.

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Getting a texture to look the way you want can take a lot of revisions, so understanding how the Material Editor works is critical to mastering texturing within 3ds Max. In the production process, many times you create textures along with the lighting, because light has direct bearing on how a surface will look. Using tools such as 3ds Max’s Activeshade can also help fine-tune textures much more quickly. qxd 48 10/27/07 7:02 PM Page 48 3 . Creating Textures Working with Materials Materials describe how an object reflects or transmits light, and define what the object will look like.

Booleans are typically used for objects that are rigid. Booleans can create irregular edges where objects intersect, and these can become visible if the geometry is deformed. Pro Boolean works in much the same way as Boolean, except you can select multiple objects to affect the original object. Pro Boolean can also automatically subdivide the Boolean result into quadrilateral faces, which lends itself well to smoothing edges with MeshSmooth and TurboSmooth. A sphere is selected as operand A, and a cylinder as operand B.

This allows the wheels to follow the body as it transforms, but also move and rotate around their own individual axes. Link Info–This panel contains tools to control how objects are linked. Locks–Selecting one of these check boxes will lock an object’s motion along the specified axis. Inherit–When these are selected, the object inherits the motion of its parent. The Link Info rollout, located on the Command panel, controls how objects link to each other and inherit those links. qxd 10/26/07 9:28 PM Page 15 Scene Explorer 15 Scene Explorer Scene Explorer is a new feature in 3ds Max 2008.

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3ds Max at a Glance (At a Glance) by George Maestri


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